- Match page now holds players/match info, turn stats with a turn picker, and the deck lists (My deck · Preview · Opponent); the Deck and Turn tabs are gone. Section heights are draggable and remembered. - History: sortable, resizable columns; deck and commander columns; right-click to show only or hide games with a value, with filter chips; stats tiles (win rate overall, last 10/100, last 7 days, play/draw, average length and turns) that follow the filters. Commanders are backfilled for games recorded before they were stored. - Deck panel shows copies per zone against the deck total (e.g. 2/5). - Preview can be cleared with ✕, a click on the image, or Esc. - Customize menu stays open while toggling; Arrange covers deck sections and turn stats together. - Fix squeezed nav buttons and the header pushing controls off-screen. - Fix known opponent cards being double-counted when also revealed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
101 lines
3.6 KiB
Python
101 lines
3.6 KiB
Python
from mtga_assistant.history import HistoryRecorder, HistoryStore, decode, encode, import_log, replay_game
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from mtga_assistant.logparse import LogParser
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from test_gamestate import FIXTURE, ME
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def parse(path):
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p = LogParser()
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with open(path, encoding="utf-8") as f:
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return [ev for line in f for ev in p.feed(line)]
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def test_events_round_trip():
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for ev in parse(FIXTURE):
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enc = encode(ev)
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if enc is None:
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continue
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back = decode(enc)
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assert type(back) is type(ev)
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def test_import_records_each_game_once(tmp_path):
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store = HistoryStore(tmp_path / "h.db")
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assert import_log(FIXTURE, store, None) == 1
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assert import_log(FIXTURE, store, None) == 0 # already recorded
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games = store.games()
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assert [g.game_number for g in games] == [2, 1] # newest first
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g1 = games[1]
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assert g1.opponent == "Opponent Player"
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assert g1.result == "Won" and games[0].result == "Won"
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assert g1.best_of == 3
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assert g1.on_play == "me"
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assert g1.deck_name == "Cruel Tutelage"
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assert g1.replayable
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def test_replay_stops_at_the_requested_game(tmp_path):
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store = HistoryStore(tmp_path / "h.db")
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import_log(FIXTURE, store, None)
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events = store.events(store.games()[0].match_id)
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t1 = replay_game(events, 1, None)
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assert t1.game.game_number == 1
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assert t1.game.on_play == ME
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assert t1.game_results == ["Won"]
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t2 = replay_game(events, 2, None)
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assert t2.game.game_number == 2
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assert t2.game_results == ["Won", "Won"]
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assert t2.games_on_draw() == {2: 1}
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def test_events_pruned_beyond_cap_but_summaries_kept(tmp_path):
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store = HistoryStore(tmp_path / "h.db", max_events_mb=0)
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import_log(FIXTURE, store, None)
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games = store.games()
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assert len(games) == 2 and not any(g.replayable for g in games)
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assert store.events(games[0].match_id) == []
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def test_recorder_ignores_unfinished_match(tmp_path):
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from mtga_assistant.gamestate import MatchTracker
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store = HistoryStore(tmp_path / "h.db")
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rec, t = HistoryRecorder(store), MatchTracker()
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events = parse(FIXTURE)
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for ev in events[:-3]: # stop before the match completes
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t.handle(ev)
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rec.observe(ev, t)
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assert store.games() == []
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def test_old_database_is_upgraded_and_backfilled(tmp_path):
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import sqlite3
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path = tmp_path / "old.db"
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store = HistoryStore(path)
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import_log(FIXTURE, store, None)
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# Simulate a database from before commanders were stored.
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conn = sqlite3.connect(path)
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conn.execute("UPDATE games SET my_commander = NULL, opp_commander = NULL")
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conn.commit()
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conn.close()
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store = HistoryStore(path)
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assert all(g.my_commander is None for g in store.games())
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assert store.backfill_commanders(None) == 2
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assert all(g.my_commander == "" and g.opp_commander == "" for g in store.games()) # not a Brawl match
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assert store.backfill_commanders(None) == 0
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def test_schema_without_commander_columns_gets_them(tmp_path):
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import sqlite3
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path = tmp_path / "v1.db"
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conn = sqlite3.connect(path)
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conn.executescript("""CREATE TABLE games (match_id TEXT NOT NULL, game_number INTEGER NOT NULL,
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started_ms INTEGER, ended_ms INTEGER, event_id TEXT, opponent TEXT, deck_name TEXT, on_play TEXT,
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result TEXT, my_colors TEXT, opp_colors TEXT, turns INTEGER, best_of INTEGER,
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PRIMARY KEY (match_id, game_number));
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INSERT INTO games VALUES ('m1', 1, 1, 2, 'Ladder', 'Opp', 'Deck', 'me', 'Won', 'U', 'R', 5, 1);""")
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conn.commit()
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conn.close()
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games = HistoryStore(path).games()
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assert len(games) == 1 and games[0].deck_name == "Deck" and games[0].my_commander is None
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