unity debugging

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Aeth3r committed 2026-10-23 08:57:19 -04:00
1 parent 26085ed02b
commit e5f6d0d9a4
3 files changed
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+56
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@@ -268,6 +268,62 @@ return {
end
dap.configurations.c = dap.configurations.cpp
-- Unity (Mono soft debugger) via Unity's MIT-licensed vscode-unity-debug
-- adapter, extracted from its .vsix into stdpath("data")/unity-debug.
-- Avoids vstuc, whose license (like vsdbg's) is VS Code only.
--
-- UnityDebug.exe is patched by unity-debug/install.sh (see patch.cs there;
-- original kept as UnityDebug.exe.orig): stock, it only matches editor
-- processes named exactly "Unity"/"Unity Editor", but Unity Hub launches
-- the editor as "unityhub-unity-editor-<version>". The patch makes it a
-- case-insensitive "Unity" prefix match, covering both launch methods and
-- any version. Helper processes (UnityPackageManager, import workers...)
-- match too, so the adapter picks the real editor by the process_id in
-- EditorInstance.json -- which needs the config name to contain "Editor".
local unity_debug_exe = vim.fn.stdpath("data") .. "/unity-debug/extension/bin/UnityDebug.exe"
local unity_debug_install = vim.fn.stdpath("config") .. "/unity-debug/install.sh"
dap.adapters.unity = function(callback)
if vim.fn.filereadable(unity_debug_exe) == 0 then
vim.notify("Installing Unity debug adapter...")
local result = vim.system({ unity_debug_install }, { text = true }):wait()
if result.code ~= 0 then
vim.notify("Unity debug adapter install failed:\n" .. result.stderr, vim.log.levels.ERROR)
return
end
end
callback({
type = "executable",
command = "mono",
args = { unity_debug_exe },
-- The adapter strips the leading "/" from `path` (a Windows-ism)
-- before reading it, so run it from / for the now-relative path
-- to resolve.
options = { cwd = "/" },
})
end
-- Library/EditorInstance.json only exists while the editor is open; the
-- adapter reads the editor PID from it to derive the debugger port.
-- The Unity project may sit in a repo subfolder, so search upward from
-- the buffer first, then downward from cwd.
local function unity_editor_instance()
local root = vim.fs.root(0, "ProjectSettings")
if root then
return root .. "/Library/EditorInstance.json"
end
local found = vim.fs.find("EditorInstance.json", { path = vim.fn.getcwd(), type = "file", limit = 1 })
return found[1]
end
dap.configurations.cs = {
{
name = "Unity Editor",
type = "unity",
request = "launch", -- unity-debug attaches to the running editor despite "launch"
path = unity_editor_instance,
},
}
end
}
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@@ -0,0 +1,29 @@
#!/usr/bin/env bash
# Installs Unity's MIT-licensed vscode-unity-debug adapter for nvim-dap and
# patches it to find editors however they were launched (see patch.cs).
# Re-runnable: always re-extracts and re-patches from the pristine .vsix.
set -euo pipefail
VERSION=3.0.1
HERE="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
DEST="${1:-${XDG_DATA_HOME:-$HOME/.local/share}/nvim/unity-debug}"
BIN="$DEST/extension/bin"
for cmd in curl unzip mono mcs; do
command -v "$cmd" >/dev/null || { echo "unity-debug install: missing '$cmd'" >&2; exit 1; }
done
mkdir -p "$DEST"
VSIX="$DEST/unity-debug-$VERSION.vsix"
[ -f "$VSIX" ] || curl -fsSL -o "$VSIX" \
"https://github.com/Unity-Technologies/vscode-unity-debug/releases/download/Version-$VERSION/unity-debug-$VERSION.vsix"
rm -rf "$DEST/extension"
unzip -qo "$VSIX" -d "$DEST"
TMP="$(mktemp -d)"
trap 'rm -rf "$TMP"' EXIT
mcs "$HERE/patch.cs" -r:"$BIN/Mono.Cecil.dll" -out:"$TMP/patch.exe"
cp "$BIN/UnityDebug.exe" "$BIN/UnityDebug.exe.orig"
MONO_PATH="$BIN" mono "$TMP/patch.exe" "$BIN/UnityDebug.exe.orig" "$TMP/UnityDebug.exe"
cp "$TMP/UnityDebug.exe" "$BIN/UnityDebug.exe"
echo "unity-debug installed and patched in $DEST"
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@@ -0,0 +1,20 @@
// Patches vscode-unity-debug's UnityProcessDiscovery.GetUnityEditorProcesses to
// prefix-match process names instead of requiring an exact "Unity"/"Unity Editor".
// The comparison is OrdinalIgnoreCase, so the "Unity" prefix then matches editors
// launched directly ("Unity") and via Unity Hub ("unityhub-unity-editor-<version>").
// Extra matches (UnityPackageManager etc.) are fine: with a config name containing
// "Editor", the adapter picks the editor by process_id from EditorInstance.json.
using System; using System.Linq; using Mono.Cecil;
class Patch {
static int Main(string[] a) {
var asm = AssemblyDefinition.ReadAssembly(a[0]);
var m = asm.MainModule.Types.SelectMany(t => t.Methods).Single(x => x.Name == "GetUnityEditorProcesses");
var startsWith = asm.MainModule.ImportReference(typeof(string).GetMethod("StartsWith", new[] { typeof(string), typeof(StringComparison) }));
int c = 0;
foreach (var i in m.Body.Instructions)
if (i.Operand is MethodReference r && r.DeclaringType.FullName == "System.String" && r.Name == "Equals" && r.Parameters.Count == 2) { i.Operand = startsWith; c++; }
if (c != 1) { Console.Error.WriteLine($"expected 1 string.Equals call in {m.Name}, found {c}"); return 1; }
asm.Write(a[1]);
return 0;
}
}