unity debugging
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#!/usr/bin/env bash
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# Installs Unity's MIT-licensed vscode-unity-debug adapter for nvim-dap and
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# patches it to find editors however they were launched (see patch.cs).
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# Re-runnable: always re-extracts and re-patches from the pristine .vsix.
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set -euo pipefail
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VERSION=3.0.1
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HERE="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
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DEST="${1:-${XDG_DATA_HOME:-$HOME/.local/share}/nvim/unity-debug}"
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BIN="$DEST/extension/bin"
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for cmd in curl unzip mono mcs; do
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command -v "$cmd" >/dev/null || { echo "unity-debug install: missing '$cmd'" >&2; exit 1; }
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done
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mkdir -p "$DEST"
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VSIX="$DEST/unity-debug-$VERSION.vsix"
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[ -f "$VSIX" ] || curl -fsSL -o "$VSIX" \
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"https://github.com/Unity-Technologies/vscode-unity-debug/releases/download/Version-$VERSION/unity-debug-$VERSION.vsix"
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rm -rf "$DEST/extension"
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unzip -qo "$VSIX" -d "$DEST"
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TMP="$(mktemp -d)"
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trap 'rm -rf "$TMP"' EXIT
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mcs "$HERE/patch.cs" -r:"$BIN/Mono.Cecil.dll" -out:"$TMP/patch.exe"
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cp "$BIN/UnityDebug.exe" "$BIN/UnityDebug.exe.orig"
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MONO_PATH="$BIN" mono "$TMP/patch.exe" "$BIN/UnityDebug.exe.orig" "$TMP/UnityDebug.exe"
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cp "$TMP/UnityDebug.exe" "$BIN/UnityDebug.exe"
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echo "unity-debug installed and patched in $DEST"
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@@ -0,0 +1,20 @@
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// Patches vscode-unity-debug's UnityProcessDiscovery.GetUnityEditorProcesses to
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// prefix-match process names instead of requiring an exact "Unity"/"Unity Editor".
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// The comparison is OrdinalIgnoreCase, so the "Unity" prefix then matches editors
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// launched directly ("Unity") and via Unity Hub ("unityhub-unity-editor-<version>").
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// Extra matches (UnityPackageManager etc.) are fine: with a config name containing
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// "Editor", the adapter picks the editor by process_id from EditorInstance.json.
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using System; using System.Linq; using Mono.Cecil;
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class Patch {
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static int Main(string[] a) {
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var asm = AssemblyDefinition.ReadAssembly(a[0]);
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var m = asm.MainModule.Types.SelectMany(t => t.Methods).Single(x => x.Name == "GetUnityEditorProcesses");
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var startsWith = asm.MainModule.ImportReference(typeof(string).GetMethod("StartsWith", new[] { typeof(string), typeof(StringComparison) }));
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int c = 0;
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foreach (var i in m.Body.Instructions)
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if (i.Operand is MethodReference r && r.DeclaringType.FullName == "System.String" && r.Name == "Equals" && r.Parameters.Count == 2) { i.Operand = startsWith; c++; }
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if (c != 1) { Console.Error.WriteLine($"expected 1 string.Equals call in {m.Name}, found {c}"); return 1; }
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asm.Write(a[1]);
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return 0;
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}
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}
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