unity debugging

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Aeth3r committed 2026-10-23 08:57:19 -04:00
1 parent 26085ed02b
commit e5f6d0d9a4
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@@ -268,6 +268,62 @@ return {
end
dap.configurations.c = dap.configurations.cpp
-- Unity (Mono soft debugger) via Unity's MIT-licensed vscode-unity-debug
-- adapter, extracted from its .vsix into stdpath("data")/unity-debug.
-- Avoids vstuc, whose license (like vsdbg's) is VS Code only.
--
-- UnityDebug.exe is patched by unity-debug/install.sh (see patch.cs there;
-- original kept as UnityDebug.exe.orig): stock, it only matches editor
-- processes named exactly "Unity"/"Unity Editor", but Unity Hub launches
-- the editor as "unityhub-unity-editor-<version>". The patch makes it a
-- case-insensitive "Unity" prefix match, covering both launch methods and
-- any version. Helper processes (UnityPackageManager, import workers...)
-- match too, so the adapter picks the real editor by the process_id in
-- EditorInstance.json -- which needs the config name to contain "Editor".
local unity_debug_exe = vim.fn.stdpath("data") .. "/unity-debug/extension/bin/UnityDebug.exe"
local unity_debug_install = vim.fn.stdpath("config") .. "/unity-debug/install.sh"
dap.adapters.unity = function(callback)
if vim.fn.filereadable(unity_debug_exe) == 0 then
vim.notify("Installing Unity debug adapter...")
local result = vim.system({ unity_debug_install }, { text = true }):wait()
if result.code ~= 0 then
vim.notify("Unity debug adapter install failed:\n" .. result.stderr, vim.log.levels.ERROR)
return
end
end
callback({
type = "executable",
command = "mono",
args = { unity_debug_exe },
-- The adapter strips the leading "/" from `path` (a Windows-ism)
-- before reading it, so run it from / for the now-relative path
-- to resolve.
options = { cwd = "/" },
})
end
-- Library/EditorInstance.json only exists while the editor is open; the
-- adapter reads the editor PID from it to derive the debugger port.
-- The Unity project may sit in a repo subfolder, so search upward from
-- the buffer first, then downward from cwd.
local function unity_editor_instance()
local root = vim.fs.root(0, "ProjectSettings")
if root then
return root .. "/Library/EditorInstance.json"
end
local found = vim.fs.find("EditorInstance.json", { path = vim.fn.getcwd(), type = "file", limit = 1 })
return found[1]
end
dap.configurations.cs = {
{
name = "Unity Editor",
type = "unity",
request = "launch", -- unity-debug attaches to the running editor despite "launch"
path = unity_editor_instance,
},
}
end
}