Merge views into Match, expand history, and polish the UI
- Match page now holds players/match info, turn stats with a turn picker, and the deck lists (My deck · Preview · Opponent); the Deck and Turn tabs are gone. Section heights are draggable and remembered. - History: sortable, resizable columns; deck and commander columns; right-click to show only or hide games with a value, with filter chips; stats tiles (win rate overall, last 10/100, last 7 days, play/draw, average length and turns) that follow the filters. Commanders are backfilled for games recorded before they were stored. - Deck panel shows copies per zone against the deck total (e.g. 2/5). - Preview can be cleared with ✕, a click on the image, or Esc. - Customize menu stays open while toggling; Arrange covers deck sections and turn stats together. - Fix squeezed nav buttons and the header pushing controls off-screen. - Fix known opponent cards being double-counted when also revealed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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from mtga_assistant.history import GameSummary
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from mtga_assistant.history_stats import WEEK_MS, Filter, apply_filters, compute_stats
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NOW = 1_800_000_000_000
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DAY = 24 * 3600 * 1000
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def game(n: int, result: str, *, deck="Deck A", on_play="me", days_ago=0, turns=8, length_s=300,
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event="Ladder", best_of=1, game_number=1) -> GameSummary:
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start = NOW - days_ago * DAY - n * 1000
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return GameSummary(match_id=f"m{n}", game_number=game_number, started_ms=start, ended_ms=start + length_s * 1000,
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event_id=event, opponent=f"opp{n}", deck_name=deck, on_play=on_play, result=result,
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my_colors="UB", opp_colors="R", turns=turns, best_of=best_of)
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def test_filters_only_and_hide_combine():
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games = [game(1, "Won", deck="A"), game(2, "Lost", deck="B"), game(3, "Won", deck="A", on_play="opp")]
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assert [g.match_id for g in apply_filters(games, [Filter("deck", "A")])] == ["m1", "m3"]
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assert [g.match_id for g in apply_filters(games, [Filter("deck", "A"), Filter("on_play", "opp")])] == ["m3"]
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assert [g.match_id for g in apply_filters(games, [Filter("deck", "A", exclude=True)])] == ["m2"]
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def test_filter_labels_are_readable():
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assert Filter("on_play", "opp").label == "On the play = you on the draw"
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assert Filter("event", "Play_Brawl_Historic", exclude=True).label == "Event ≠ Play Brawl Historic"
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assert Filter("game", "Bo1").label == "Game = Bo1"
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def test_stats_windows_and_averages():
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# 12 recent games (newest first: n=0 is newest): W W L W W L W W L W | L L
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results = ["Won", "Won", "Lost", "Won", "Won", "Lost", "Won", "Won", "Lost", "Won", "Lost", "Lost"]
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games = [game(n, r, days_ago=0 if n < 6 else 10, turns=6 + n % 3, length_s=240 + 60 * (n % 2),
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on_play="me" if n % 2 == 0 else "opp")
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for n, r in enumerate(results)]
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games.append(game(99, "", days_ago=1)) # no result: counted as a game, not in win rates
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s = compute_stats(games, NOW)
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assert s.games == 13
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assert (s.overall.wins, s.overall.losses) == (7, 5)
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assert (s.last_10.wins, s.last_10.losses) == (7, 3)
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assert s.last_10.rate == 0.7
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assert s.last_100.games == 12
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assert s.week_games == 7 and (s.week.wins, s.week.losses) == (4, 2)
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assert (s.on_play.wins, s.on_play.losses) == (3, 3)
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assert (s.on_draw.wins, s.on_draw.losses) == (4, 2)
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assert s.avg_turns is not None and 6 <= s.avg_turns <= 8
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assert s.avg_length_s is not None and 240 <= s.avg_length_s <= 300
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def test_stats_follow_filters():
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games = [game(1, "Won", deck="A"), game(2, "Lost", deck="A"), game(3, "Lost", deck="B"), game(4, "Lost", deck="B")]
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assert compute_stats(apply_filters(games, [Filter("deck", "A")]), NOW).overall.rate == 0.5
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assert compute_stats(apply_filters(games, [Filter("deck", "B")]), NOW).overall.rate == 0.0
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def test_empty_history():
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s = compute_stats([], NOW)
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assert s.games == 0 and s.overall.rate is None and s.avg_length_s is None and s.week_games == 0
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assert WEEK_MS == 7 * DAY
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