Add match, turn and history views with a dark theme

- Top bar switching between Deck, Match, Turn and History views
- Match view: life, player counters, commanders, emblems, zone counts,
  turn timer and timeouts, land drops used/allowed, play/draw and Bo3
  draw counts, with the deck view below
- Turn view: per-player and total stats per turn with history, plus
  whole-game totals and land drops
- History: every finished game (colours, winner, who was on the play);
  click to reopen it in the other views; imports Player-prev.log
- Customize menu to show/hide items and an Arrange dialog to reorder
  deck sections and turn stats, remembered across sessions
- Static dark theme with mint accent, rounded corners, larger text
- Commanders tracked separately from emblems, with location and tax
- Quieter, non-sticky warning for cards lost to MTGA log gaps
- Correct Scryfall images for tokens

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Aeth3randClaude Opus 5.5 committed 2026-10-16 11:18:44 -04:00
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from mtga_assistant.history import HistoryRecorder, HistoryStore, decode, encode, import_log, replay_game
from mtga_assistant.logparse import LogParser
from test_gamestate import FIXTURE, ME
def parse(path):
p = LogParser()
with open(path, encoding="utf-8") as f:
return [ev for line in f for ev in p.feed(line)]
def test_events_round_trip():
for ev in parse(FIXTURE):
enc = encode(ev)
if enc is None:
continue
back = decode(enc)
assert type(back) is type(ev)
def test_import_records_each_game_once(tmp_path):
store = HistoryStore(tmp_path / "h.db")
assert import_log(FIXTURE, store, None) == 1
assert import_log(FIXTURE, store, None) == 0 # already recorded
games = store.games()
assert [g.game_number for g in games] == [2, 1] # newest first
g1 = games[1]
assert g1.opponent == "Opponent Player"
assert g1.result == "Won" and games[0].result == "Won"
assert g1.best_of == 3
assert g1.on_play == "me"
assert g1.deck_name == "Cruel Tutelage"
assert g1.replayable
def test_replay_stops_at_the_requested_game(tmp_path):
store = HistoryStore(tmp_path / "h.db")
import_log(FIXTURE, store, None)
events = store.events(store.games()[0].match_id)
t1 = replay_game(events, 1, None)
assert t1.game.game_number == 1
assert t1.game.on_play == ME
assert t1.game_results == ["Won"]
t2 = replay_game(events, 2, None)
assert t2.game.game_number == 2
assert t2.game_results == ["Won", "Won"]
assert t2.games_on_draw() == {2: 1}
def test_events_pruned_beyond_cap_but_summaries_kept(tmp_path):
store = HistoryStore(tmp_path / "h.db", max_events_mb=0)
import_log(FIXTURE, store, None)
games = store.games()
assert len(games) == 2 and not any(g.replayable for g in games)
assert store.events(games[0].match_id) == []
def test_recorder_ignores_unfinished_match(tmp_path):
from mtga_assistant.gamestate import MatchTracker
store = HistoryStore(tmp_path / "h.db")
rec, t = HistoryRecorder(store), MatchTracker()
events = parse(FIXTURE)
for ev in events[:-3]: # stop before the match completes
t.handle(ev)
rec.observe(ev, t)
assert store.games() == []