Add Alvin library: input, capture, windows and vision
A cross-platform C++23 library with a platform-neutral public API and runtime-selected backends: - Input: Wayland virtual pointer/keyboard (Hyprland, wlroots), libei via the RemoteDesktop portal (GNOME, KDE), uinput, and Win32 SendInput - Capture: ScreenCast portal + PipeWire, and Win32 GDI - Windows: Hyprland IPC and Win32 enumeration - Monitors via wl_output/xdg-output and EnumDisplayMonitors - Optional OpenCV template matching (alvin::vision) Also adds the `alvin` CLI, Catch2 unit tests, install rules with find_package(Alvin) support, API docs (docs/API.md and the Obsidian vault), and README instructions for both ways of consuming the library. Windows backends are written but not yet compiled. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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#pragma once
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#include <cstddef>
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#include <cstdint>
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#include <filesystem>
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#include <span>
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#include <vector>
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#include "alvin/error.hpp"
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#include "alvin/types.hpp"
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namespace alvin {
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// Byte order in memory. Every capture backend normalises to BGRA8, which is
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// what OpenCV (CV_8UC4) and Win32 DIBs use natively.
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enum class PixelFormat : std::uint8_t {
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BGRA8,
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};
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struct Color {
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std::uint8_t r = 0, g = 0, b = 0, a = 255;
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friend bool operator==(const Color&, const Color&) = default;
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};
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class Frame {
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public:
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Frame() = default;
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Frame(int width, int height); // zero-filled BGRA8
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int width() const { return width_; }
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int height() const { return height_; }
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Size size() const { return {width_, height_}; }
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std::size_t stride() const { return static_cast<std::size_t>(width_) * 4; }
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PixelFormat format() const { return PixelFormat::BGRA8; }
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bool empty() const { return data_.empty(); }
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std::uint8_t* data() { return data_.data(); }
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const std::uint8_t* data() const { return data_.data(); }
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std::span<const std::uint8_t> bytes() const { return data_; }
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std::uint8_t* row(int y) { return data_.data() + y * stride(); }
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const std::uint8_t* row(int y) const { return data_.data() + y * stride(); }
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Color pixel(int x, int y) const;
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// Where this frame sits on the desktop, in logical pixels. Frames from a
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// HiDPI monitor have more pixels than their logical size; use
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// toDesktop()/fromDesktop() to convert instead of assuming 1:1.
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Rect desktopRect() const { return desktopRect_; }
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void setDesktopRect(Rect r) { desktopRect_ = r; }
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Point toDesktop(Point framePixel) const;
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Point fromDesktop(Point desktopPoint) const;
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std::int64_t timestampNs() const { return timestampNs_; }
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void setTimestampNs(std::int64_t t) { timestampNs_ = t; }
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Frame crop(Rect r) const; // r in frame pixels; clipped to bounds
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// Binary PPM (P6), dependency-free. Alpha is dropped.
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Status savePpm(const std::filesystem::path& path) const;
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private:
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int width_ = 0;
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int height_ = 0;
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std::vector<std::uint8_t> data_;
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Rect desktopRect_;
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std::int64_t timestampNs_ = 0;
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};
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} // namespace alvin
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